ADDIE Model

For our main project, which is to create a courseware, the first thing that we need to figure out is a suitable instructional design model to use. It is defined as a guideline to organize appropriate pedagogical scenarios to achieve instructional goals. We use instructional design model to create instructional experiences that help facilitate learning most effectively (Kurt, 2021). 


There are many types of instructional design model, like Gagne's 9 event of instruction, which we had learned prior to this class. Today, another model was introduced to us, which is called the ADDIE model. ADDIE stands for 'Analyze', Design', 'Develop', 'Implement', and 'Evaluate'. It has five steps, which are half the number of steps than what Robert Gagne had proposed in his model. This is what I understand about each element in the ADDIE model.


Analysis

This is the first stage of the model, which is also known as the goal-setting phase. We need to focus on who our target users are at this stage. This is because we need to know that our program / content is actually suitable with the level of the target users, such that it is not too difficult for the users that the program is not achievable. From that, we can distinguish the topics that we want students to explore on through the courseware, and simultaneously, choosing methods and materials that are going to be used for the content. 

Design

The second stage focuses on the content, learning objectives, our choices of tasks, assessment instruments used, and media selection. We need to be meticulous in deciding all elements in this design stage, as every single one of them is connected to each other. For example, we need to make sure that our learning objectives are achievable through the chosen contents, the exercises are doable with the help of the content, the assessment instruments chosen are perfect for instructors to use to evaluate students, and so on. There are many types of medias that can be utilized in creating an interactive, highly functioning, and effective courseware. The use of videos and graphics for notes is popular with the students these days. Exercises can be gamified, which allows students to have fun using the courseware.

Development

Now, we can start producing and testing the methodology being used in our courseware. This is where we combine the data from the analysis and design stage and use it to create a courseware  for our target users. At this stage, it is important for us, as a team, to work together, building the courseware and making sure that there is no hiccup along the way. We need to make sure that all the materials are up to par with what they are intended for.

Implement

At this stage, we need to strive to ensure that our courseware is efficient to its maximum capacity. Therefore, modifications are ongoing, editing of the materials are all done here, and we, as developers, are responsible for finding the best tools to be implemented in our courseware, which will help the program to run smoothly. Constant evaluation is a must, ensuring that our courseware will be successful.

Evaluate

The last stage of creating our program is to evaluate, before it is released to the target users. Final testing is done here, determining what works and what doesn't work in the program. We need to make sure that every material and exercise being implemented here contribute to achieving the aforementioned learning objectives and purpose of the courseware. 


Reference

Kurt, S. (2021b, February 17). Instructional Design Models and Theories. Educational Technology. Retrieved March 25, 2022, from https://educationaltechnology.net/instructional-design-models-and-theories/

Comments